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Boons & Conditions (Status Moves)

Boons

Boons are positive effects on a Creo. Some boons stack in duration while others in intensity. For example, the boon power can increase in intensity. Using that move twice in a row will apply a new boon super power, which is more effective than power.

Boon Description Stack in

duration

Stack in

intensity

(These descriptions are directly from the game - spelling and grammatical errors)

Shell - A SHELL forms around the Creo increasing defense.

Hardened Shell - A HARDENED SHELL forms around the Creo greatly increasing defense.

Focus - A Creo with FOCUS has it chance to inflict a critical increases.

Deep Focus - A Creo with DEEP FOCUS has it chance to inflict a critical greatly increased.

Lock-On - LOCK-ON guarantees that all strikes hit their target.

Agility - AGILITY induces a small increase in this Creo's speed.

Mirror - When this Creo is attacked, MIRROR reflects some of the damage back to the opponent.

Power - A Creo with POWER gains a bonus to attack strength.

Super Power - A Creo with SUPER POWER gains a large bonus to attack strength.

Regen - REGEN heals the Creo a small amount every turn.

Conditions

Conditions are negative status effects on a Creo. Some conditions stack in duration while others in intensity. For example, the condition chill can increase in duration. Using that move twice in a row will double the length of time that it is on the opposing Creo.

Poisoned - A Creo that is POISONED will take damage every turn and its Special Attack is reduced

Badly Poisoned - A Creo that is BADLY POISONED will take severe damage every turn and it's Special Attack is reduced

Bleeding - A Creo that is BLEEDING will take damage every turn and its Speed is reduced

Badly Bleeding - A Creo that is BADLY BLEEDING will take severe damage every turn and its Speed is reduced

Burned - A Creo that is BURNED will take damage every turn and it's Attack is reduced

Badly Burned - A Creo that is BADLY BURNED will take severe damage every turn and its Attack is reduced

Paralyzed - A Creo that is PARALYZED has its Speed reduced and there's a chance it cannot attack

Frightened - A Creo that is FRIGHTENED has its Accuracy reduced and there's a chance it cannot attack

Chilled - A Creo that is CHILLED has its Speed reduced

Vulnerable - A Creo that is VULNERABLE has its Defense reduced

Blind - A Creo that is BLIND has its Accuracy reduced

Confused - A Creo that is CONFUSED has a chance to damage itself

Sleeping - A Creo that is SLEEPING cannot attack

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